The misspelling of Material looks like it was just a mistake.

Sent from my Windows Phone

-----Original Message-----
From: [email protected]
Sent: Sunday, May 01, 2011 11:11 AM
To: away3d.dev
Subject: [away3d] Spelling in Loader3D



> Hi away team noticed a spelling error in Loader3D
> 
> http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as
> 
> 
>          /**
>          * Constant value string representing the material file  
> loading mode of the 3d loader.
>          */
>               public const LOADING_MATERIAL_FILE:String = "loading_mateiral";
> 
> 
> in that intentional? Also not exactly sure of the difference between  
> Material and Texture, back on my sunday afternoon messing with 3d for  
> my friend, still having some issues with loading, but have some ideas  
> to make more obvious what's going wrong for us, maybe the features  
> would be good in the next iteration of the loaders, hopefully I can  
> post something later that might be interesting concept.  Have you  
> finalized the loader approach for flash11 maybe let me know the plans  
> so I can comment if it seems useful to some real use and maybe add  
> some suggestions, not checked the flash11 repository yet but I am  
> guessing it may not have all details in there yet anyway, feel free to  
> email me direct, as I have said would like the next iteration of  
> loaders to be more adaptable - explicit.
> 
> Cheers
> 
> :j

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