The misspelling of Material looks like it was just a mistake. Sent from my Windows Phone
-----Original Message----- From: [email protected] Sent: Sunday, May 01, 2011 11:11 AM To: away3d.dev Subject: [away3d] Spelling in Loader3D > Hi away team noticed a spelling error in Loader3D > > http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as > > > /** > * Constant value string representing the material file > loading mode of the 3d loader. > */ > public const LOADING_MATERIAL_FILE:String = "loading_mateiral"; > > > in that intentional? Also not exactly sure of the difference between > Material and Texture, back on my sunday afternoon messing with 3d for > my friend, still having some issues with loading, but have some ideas > to make more obvious what's going wrong for us, maybe the features > would be good in the next iteration of the loaders, hopefully I can > post something later that might be interesting concept. Have you > finalized the loader approach for flash11 maybe let me know the plans > so I can comment if it seems useful to some real use and maybe add > some suggestions, not checked the flash11 repository yet but I am > guessing it may not have all details in there yet anyway, feel free to > email me direct, as I have said would like the next iteration of > loaders to be more adaptable - explicit. > > Cheers > > :j
