Thanks for the tip. Currently i'm doing it like this: //BASE
var v1:Vertex = new Vertex(x, y, z); var v2:Vertex = new Vertex(x, y, z); var v3:Vertex = new Vertex(x, y, z); var v4:Vertex = new Vertex(x, y, z); FaceHelper.addFace(mesh, v1, v2, v3, new UV(0, 0), new UV(50, 0), new UV(50, 50), 0); FaceHelper.addFace(mesh, v3, v4, v1, new UV(0, 0), new UV(50, 0), new UV(50, 50), 0); ... and so on, for each face. NOTE: these aren't the true values. I think that this method is a little big (in code size) - of course im creating a function for adding cube faces to a mesh hehe. Is really this the best solution? Thanks :-)
