@John Hi. It looks like thats the problem of my app. It just uses creates lots of cubes, subgeoms, etc, and the damm garbage collector doesn't collect them... will try your method to even improve the tests im doing :-).
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated Fabrice3D
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated John Brookes
- [away3d] Re: Merge class updated rjgtav
- [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated Fabrice3D
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- [away3d] Re: Merge class updated rjgtav
