Ok... (thought it was already a simple class xD - as my game is much bigger). Tomorrow will create an even more simple class with just the map loading and with the 3 ways explained above.
- Re: [away3d] Re: Merge class updated Fabrice3D
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated Fabrice3D
- [away3d] Re: Merge class updated Choons
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated Fabrice3D
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated John Brookes
- [away3d] Re: Merge class updated rjgtav
- [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated Fabrice3D
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated John Brookes
- Re: [away3d] Re: Merge class updated rjgtav
- Re: [away3d] Re: Merge class updated rjgtav
