I'm sorry, but I have not the time to test your project, as I would basically 
do your work. At some point I need draw a line ;)
however if you have a snippet using just the class that can eventually 
reproduce the case, with no dependencies
then it would certainly help.

Fabrice

On May 12, 2011, at 9:42 PM, rjgtav wrote:

> No problem. Well, tried the updated Merge class, but it still gives time-out 
> events... Any clue?
> 
> Btw, managed again to make it create the map by adding both cubes to the same 
> mesh, and, it just messes the map all around. The floor is correct, but the 
> wall is just messed up.
> Can you please try my example and test both ways? I only want to know if it 
> is possible to add to the same mesh as im doing or not.
> 
> Thanks

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