I'm sorry, but I have not the time to test your project, as I would basically do your work. At some point I need draw a line ;) however if you have a snippet using just the class that can eventually reproduce the case, with no dependencies then it would certainly help.
Fabrice On May 12, 2011, at 9:42 PM, rjgtav wrote: > No problem. Well, tried the updated Merge class, but it still gives time-out > events... Any clue? > > Btw, managed again to make it create the map by adding both cubes to the same > mesh, and, it just messes the map all around. The floor is correct, but the > wall is just messed up. > Can you please try my example and test both ways? I only want to know if it > is possible to add to the same mesh as im doing or not. > > Thanks
