Hi, Intro:
There is an entirely new lighting approach in Broomstick and my understanding is that currently we can set directional and point lights by attaching them to materials while ambient light can be set via ambientColor and ambient properties of material. While this object model seems to me quite unnatural (it multiplies unnecessary pointers to light object which are "global" to the scene) I remember a post where one of away3d developers informed that we can expect global ambient light class coming soon. Problem: Currently I have a major problem in controlling any aspect of ambient and diffuse lighting. Setting ambientColor and ambient properties to any values does not change ambient lighting level - textures are displayed like lit with 100% white light - dimming does not work (at least I could not find a way to do it). away3d with some materials provided really fine tuning of ambient light giving a chance to create very nice effects. Another problem is that I have no idea how to control properly diffuse part of directional/point light - it seems that for any value of diffuse property of light diffuse element is constant. And last but not least interaction between directional/point lights and ambient lights does not work as well i.e. it is impossible to set ambient ligth level for the scene and use additional directional/point lights to light it correctly. May I ask for some information how to use correctly lights in broomstick to go for a bit more complex effects than those provided in examples (anyway I have not seen ambient light example) Jacek
