Actually the problem is a bit more complex - I have filed bug indicating shader errors - if you check for exact rendering of colors with ambient set to 1 and ambientColor set to 0xffffff you should get 1 to 1 result what is not the case right now.
- [away3d] Broomstick: ambient and directional/point light proble... jacek
- [away3d] Re: Broomstick: ambient and directional/point lig... Agoth
- [away3d] Re: Broomstick: ambient and directional/point... jacek
