I'll test some more, but apparently i'm not suffering from such a bug. 2011/5/28 jacek <[email protected]>
> > Actually the problem is a bit more complex - I have filed bug > indicating shader errors - if you check for exact rendering of colors > with ambient set to 1 and ambientColor set to 0xffffff you should get > 1 to 1 result what is not the case right now.
