I'll test some more, but apparently i'm not suffering from such a bug.

2011/5/28 jacek <[email protected]>

>
> Actually the problem is a bit more complex - I have filed bug
> indicating shader errors - if you check for exact rendering of colors
> with ambient set to 1 and ambientColor set to 0xffffff you should get
> 1 to 1 result what is not the case right now.

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