It seems that you need to use "material.lights = [yourLight]" in order to get the effect you want. It seems that if you don't specify the lights to a material it will automatically be displayed with a "standard light".
Put only one light in your scene and set this light in your material, then set the ambient color of the material to 0. You should get a very dark scene. On May 19, 7:41 pm, jacek <[email protected]> wrote: > Hi, > > Intro: > > There is an entirely new lighting approach in Broomstick and my > understanding is that currently we can set directional and point > lights by attaching them to materials while ambientlightcan be set > via ambientColor and ambient properties of material. While this object > model seems to me quite unnatural (it multiplies unnecessary pointers > tolightobject which are "global" to the scene) I remember a post > where one of away3d developers informed that we can expect global > ambientlightclass coming soon. > > Problem: > > Currently I have a major problem in controlling any aspect of ambient > and diffuse lighting. Setting ambientColor and ambient properties to > any values does not change ambient lighting level - textures are > displayed like lit with 100% whitelight- dimming does not work (at > least I could not find a way to do it). away3d with some materials > provided really fine tuning of ambientlightgiving a chance to create > very nice effects. > > Another problem is that I have no idea how to control properly diffuse > part of directional/pointlight- it seems that for any value of > diffuse property oflightdiffuse element is constant. And last but > not least interaction between directional/point lights and ambient > lights does not work as well i.e. it is impossible to set ambient > ligth level for the scene and use additional directional/point lights > tolightit correctly. > > May I ask for some information how to use correctly lights in > broomstick to go for a bit more complex effects than those provided in > examples (anyway I have not seen ambientlightexample) > > Jacek
