Hey Choons, Interested to see what you come up with.
On Jun 5, 7:55 am, Choons <[email protected]> wrote: > Hi - I've been working on a flying demo and have started looking at > ways to create a procedural terrain that always fills in ahead of the > flight direction and is destroyed as it scrolls off the screen. I'm > partial to a diamond-square approach but wanted to check in here to > get ideas before I proceed. How would you guys go about it in > Broomstick?
