Hey Choons,

Interested to see what you come up with.

On Jun 5, 7:55 am, Choons <[email protected]> wrote:
> Hi - I've been working on a flying demo and have started looking at
> ways to create a procedural terrain that always fills in ahead of the
> flight direction and is destroyed as it scrolls off the screen. I'm
> partial to a diamond-square approach but wanted to check in here to
> get ideas before I proceed. How would you guys go about it in
> Broomstick?

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