@Ringo I'm interested to see what I've come up with too ; ) I'll post it soon. No Bullet Flash in it yet but that is next.
@Michael which David? There's about 4 regular Dave's on here. I got my head around (tried to) some multi-fractal solutions like rescale-and-add and noise synthesis this weekend. They look like good solutions to handle creating terrain on the fly that can also do LoD, but how to texture/color them isn't obvious to me. I'm hoping not to to have to reinvent the wheel here if someone has already got a working solution. On Jun 6, 1:46 am, Michael Iv <[email protected]> wrote: > I think you should talk to David > > On Mon, Jun 6, 2011 at 9:31 AM, ringodotnl <[email protected]> wrote: > > Hey Choons, > > > Interested to see what you come up with. > > > On Jun 5, 7:55 am, Choons <[email protected]> wrote: > > > Hi - I've been working on a flying demo and have started looking at > > > ways to create a procedural terrain that always fills in ahead of the > > > flight direction and is destroyed as it scrolls off the screen. I'm > > > partial to a diamond-square approach but wanted to check in here to > > > get ideas before I proceed. How would you guys go about it in > > > Broomstick? > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
