I think you should talk to David On Mon, Jun 6, 2011 at 9:31 AM, ringodotnl <[email protected]> wrote:
> Hey Choons, > > Interested to see what you come up with. > > On Jun 5, 7:55 am, Choons <[email protected]> wrote: > > Hi - I've been working on a flying demo and have started looking at > > ways to create a procedural terrain that always fills in ahead of the > > flight direction and is destroyed as it scrolls off the screen. I'm > > partial to a diamond-square approach but wanted to check in here to > > get ideas before I proceed. How would you guys go about it in > > Broomstick? > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
