Hi all, I've just added 2 new classes to Broomstick and 1 example class.
- DelaunayMesh: Located in "extrusions" package this class allows you to generate meshes from (random) vectors. At least 3 are required. This is very usefull in many cases, such as terrain building from pointclouds data, closing shapes, architectural generation, editing tools (such as Prefab ;) ) etc etc - Trident Our good old dev friend is back, but this time, located into "debug" package instead of primitives It works exactly as the previous versions, except you are now also able to change it's position and it looks a bit more sexy :) - Demo class I've added a simple example of a random cloud of vector3d's to mesh using the Delaunay class, in the code you'll find as well the Trident in action for those new to Away and even added a small snippet for the new MeshDebugger in case you've missed my post on this one. Cheers, Fabrice
