Hi all,

I've just added 2 new classes to Broomstick
and 1 example class.

- DelaunayMesh:
Located in "extrusions" package this class allows you to generate meshes from 
(random) vectors. At least 3 are required.
This is very usefull in many cases, such as terrain building from pointclouds 
data, closing shapes, architectural generation, editing tools (such as Prefab 
;)  ) etc etc

- Trident
Our good old dev friend is back, but this time, located into "debug" package 
instead of primitives
It works exactly as the previous versions, except you are now also able to 
change it's position and it looks a bit more sexy :)

- Demo class
I've added a simple example of a random cloud of vector3d's to mesh using the 
Delaunay class, in the code
you'll find as well the Trident in action for those new to Away and even added 
a small snippet for the new MeshDebugger in case you've missed my post on this 
one.


Cheers,
Fabrice

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