Oh cool - another prezzie from the Fabrice factory! I put together a Delaunay class myself (for architectural generation) a couple of months ago but gave up because I couldn't make it handle concave shapes. Did you get that figured out? (I know, I know, I could just try it out, but I'm at work and I can't wait until I get home!)
On Jun 9, 11:40 am, Fabrice3D <[email protected]> wrote: > Hi all, > > I've just added 2 new classes to Broomstick > and 1 example class. > > - DelaunayMesh: > Located in "extrusions" package this class allows you to generate meshes from > (random) vectors. At least 3 are required. > This is very usefull in many cases, such as terrain building from pointclouds > data, closing shapes, architectural generation, editing tools (such as Prefab > ;) ) etc etc > > - Trident > Our good old dev friend is back, but this time, located into "debug" package > instead of primitives > It works exactly as the previous versions, except you are now also able to > change it's position and it looks a bit more sexy :) > > - Demo class > I've added a simple example of a random cloud of vector3d's to mesh using the > Delaunay class, in the code > you'll find as well the Trident in action for those new to Away and even > added a small snippet for the new MeshDebugger in case you've missed my post > on this one. > > Cheers, > Fabrice
