Very cool ,when I think about it (about Delaunay mesh) may be it is going to be a possible solution for Choons trying to make dynamic terrain
On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <[email protected]> wrote: > Hi all, > > I've just added 2 new classes to Broomstick > and 1 example class. > > - DelaunayMesh: > Located in "extrusions" package this class allows you to generate meshes > from (random) vectors. At least 3 are required. > This is very usefull in many cases, such as terrain building from > pointclouds data, closing shapes, architectural generation, editing tools > (such as Prefab ;) ) etc etc > > - Trident > Our good old dev friend is back, but this time, located into "debug" > package instead of primitives > It works exactly as the previous versions, except you are now also able to > change it's position and it looks a bit more sexy :) > > - Demo class > I've added a simple example of a random cloud of vector3d's to mesh using > the Delaunay class, in the code > you'll find as well the Trident in action for those new to Away and even > added a small snippet for the new MeshDebugger in case you've missed my post > on this one. > > > Cheers, > Fabrice -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
