Very cool ,when I think about it (about Delaunay mesh) may be  it is going
to be a possible solution for  Choons trying to  make dynamic terrain

On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <[email protected]> wrote:

> Hi all,
>
> I've just added 2 new classes to Broomstick
> and 1 example class.
>
> - DelaunayMesh:
> Located in "extrusions" package this class allows you to generate meshes
> from (random) vectors. At least 3 are required.
> This is very usefull in many cases, such as terrain building from
> pointclouds data, closing shapes, architectural generation, editing tools
> (such as Prefab ;)  ) etc etc
>
> - Trident
> Our good old dev friend is back, but this time, located into "debug"
> package instead of primitives
> It works exactly as the previous versions, except you are now also able to
> change it's position and it looks a bit more sexy :)
>
> - Demo class
> I've added a simple example of a random cloud of vector3d's to mesh using
> the Delaunay class, in the code
> you'll find as well the Trident in action for those new to Away and even
> added a small snippet for the new MeshDebugger in case you've missed my post
> on this one.
>
>
> Cheers,
> Fabrice




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Michael Ivanov ,Programmer
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