He He On Thu, Jun 9, 2011 at 4:24 PM, Fabrice3D <[email protected]> wrote:
> I'm in Holland yes, but the code comes from inside my skull which is still > French territory :)) > > On Jun 9, 2011, at 3:16 PM, Michael Iv wrote: > > Not in Holland ? ;) > > On Thu, Jun 9, 2011 at 4:14 PM, Fabrice3D <[email protected]> wrote: > >> no matter what, it's still "made in France", so it should be ok :)) >> >> Let me know how it performs for you. >> >> Fabrice >> >> On Jun 9, 2011, at 2:56 PM, hemgui wrote: >> >> > Nice, >> > I've made my own class in the previous version of away3D (using >> > Delaunay triangulation). I use it for generation of big terrain with a >> > huge points list (datas from IGN France) >> > I should try to export my project in the broomstick version using your >> > class to see the difference. >> > >> > >> > >> > >> > On 9 juin, 12:54, Michael Iv <[email protected]> wrote: >> >> Very cool ,when I think about it (about Delaunay mesh) may be it is >> going >> >> to be a possible solution for Choons trying to make dynamic terrain >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <[email protected]> wrote: >> >>> Hi all,D >> >> >> >>> I've just added 2 new classes to Broomstick >> >>> and 1 example class. >> >> >> >>> - DelaunayMesh: >> >>> Located in "extrusions" package this class allows you to generate >> meshes >> >>> from (random) vectors. At least 3 are required. >> >>> This is very usefull in many cases, such as terrain building from >> >>> pointclouds data, closing shapes, architectural generation, editing >> tools >> >>> (such as Prefab ;) ) etc etc >> >> >> >>> - Trident >> >>> Our good old dev friend is back, but this time, located into "debug" >> >>> package instead of primitives >> >>> It works exactly as the previous versions, except you are now also >> able to >> >>> change it's position and it looks a bit more sexy :) >> >> >> >>> - Demo class >> >>> I've added a simple example of a random cloud of vector3d's to mesh >> using >> >>> the Delaunay class, in the code >> >>> you'll find as well the Trident in action for those new to Away and >> even >> >>> added a small snippet for the new MeshDebugger in case you've missed >> my post >> >>> on this one. >> >> >> >>> Cheers, >> >>> Fabrice >> >> >> >> -- >> >> Michael Ivanov ,Programmer >> >> Neurotech Solutions Ltd. >> >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// >> blog.alladvanced.net >> >> Tel:054-4962254begin_of_the_skype_highlighting 054-4962254 >> end_of_the_skype_highlighting >> >> [email protected] >> >> [email protected] >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
