He He

On Thu, Jun 9, 2011 at 4:24 PM, Fabrice3D <[email protected]> wrote:

> I'm in Holland yes, but the code comes from inside my skull which is still
> French territory :))
>
> On Jun 9, 2011, at 3:16 PM, Michael Iv wrote:
>
> Not in Holland ? ;)
>
> On Thu, Jun 9, 2011 at 4:14 PM, Fabrice3D <[email protected]> wrote:
>
>> no matter what, it's still "made in France", so it should be ok :))
>>
>> Let me know how it performs for you.
>>
>> Fabrice
>>
>> On Jun 9, 2011, at 2:56 PM, hemgui wrote:
>>
>> > Nice,
>> > I've made my own class in the previous version of away3D (using
>> > Delaunay triangulation). I use it for generation of big terrain with a
>> > huge points list (datas from IGN France)
>> > I should try to export my project in the broomstick version using your
>> > class to see the difference.
>> >
>> >
>> >
>> >
>> > On 9 juin, 12:54, Michael Iv <[email protected]> wrote:
>> >> Very cool ,when I think about it (about Delaunay mesh) may be  it is
>> going
>> >> to be a possible solution for  Choons trying to  make dynamic terrain
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <[email protected]> wrote:
>> >>> Hi all,D
>> >>
>> >>> I've just added 2 new classes to Broomstick
>> >>> and 1 example class.
>> >>
>> >>> - DelaunayMesh:
>> >>> Located in "extrusions" package this class allows you to generate
>> meshes
>> >>> from (random) vectors. At least 3 are required.
>> >>> This is very usefull in many cases, such as terrain building from
>> >>> pointclouds data, closing shapes, architectural generation, editing
>> tools
>> >>> (such as Prefab ;)  ) etc etc
>> >>
>> >>> - Trident
>> >>> Our good old dev friend is back, but this time, located into "debug"
>> >>> package instead of primitives
>> >>> It works exactly as the previous versions, except you are now also
>> able to
>> >>> change it's position and it looks a bit more sexy :)
>> >>
>> >>> - Demo class
>> >>> I've added a simple example of a random cloud of vector3d's to mesh
>> using
>> >>> the Delaunay class, in the code
>> >>> you'll find as well the Trident in action for those new to Away and
>> even
>> >>> added a small snippet for the new MeshDebugger in case you've missed
>> my post
>> >>> on this one.
>> >>
>> >>> Cheers,
>> >>> Fabrice
>> >>
>> >> --
>> >> Michael Ivanov ,Programmer
>> >> Neurotech Solutions Ltd.
>> >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
>> blog.alladvanced.net
>> >> Tel:054-4962254begin_of_the_skype_highlighting            054-4962254
>>    end_of_the_skype_highlighting
>> >> [email protected]
>> >> [email protected]
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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