Away3D (or Flash) uses matrices natively for transformations.BUT in Away you have got a Quaternion class if you wanna do complex transformations for not getting into gimbal lock etc which is anyways converted to matrix at the end.Btw I have been doing " a lot of 3D in various levels" as well , and until now all the engines I stumbled upon except of Unity were using matrices for rotations ;) .Can you point me out to other engines using quaterions for rotations natively? Just for my personal education. Cheers.
On Tue, Jun 14, 2011 at 7:39 AM, Jeffrey Kesselman <[email protected]> wrote: > Pardon a stupid question, as I've done a lot of 3D on various levels > but am just getting into Away3D but... > > Flash doesn't use quaternions?? Isn't that kind of outdated and won't > you get gimble-lock behaviors? > > On Mon, Jun 13, 2011 at 1:39 PM, Jerome <[email protected]> > wrote: > > Hi Choons, > > > > You are experiencing the Radians to Degrees funk. Internally flash and > > Away3D handle rotations in radians > > -- > It's always darkest just before you are eaten by a grue. > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
