Didn't mean to stir a tempest in a teapot.  Certainly you go to a xform
matrix ( really a 3x3 matrix plus a seperate translation) at the end but I
thought there was a more direct way of doing that then converting to rulers.

But I'm not incredibly well versed in quats and don't have a ref available
to check ATM
 On Jun 14, 2011 5:55 AM, "Michael Iv" <[email protected]> wrote:
> You are absolutely right but the difference is where that conversion is
> implemented .If it was at the low level (inside flash player) like in
Unity
> that would be fast but as it is being done at the Away api level I don't
> believe it is as effective in terms of performance as it could be if done
> natively.But still I think it is a good thing to have for rotations :)
>
> On Tue, Jun 14, 2011 at 12:51 PM, John Brookes <[email protected]
>wrote:
>
>> Interpolate uses quaternion.
>> If you use quats its always going to have to go to a matrix.
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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