Didn't mean to stir a tempest in a teapot. Certainly you go to a xform matrix ( really a 3x3 matrix plus a seperate translation) at the end but I thought there was a more direct way of doing that then converting to rulers.
But I'm not incredibly well versed in quats and don't have a ref available to check ATM On Jun 14, 2011 5:55 AM, "Michael Iv" <[email protected]> wrote: > You are absolutely right but the difference is where that conversion is > implemented .If it was at the low level (inside flash player) like in Unity > that would be fast but as it is being done at the Away api level I don't > believe it is as effective in terms of performance as it could be if done > natively.But still I think it is a good thing to have for rotations :) > > On Tue, Jun 14, 2011 at 12:51 PM, John Brookes <[email protected] >wrote: > >> Interpolate uses quaternion. >> If you use quats its always going to have to go to a matrix. >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
