I have been blown away by the responsiveness and supportiveness of the
Away3D team.  They make time around their personal lives to keep this engine
going strong.  Thank you Richard for all the work you have contributed - and
that goes for Fabrice, Peter, Rob, and all the other devs who have made
Away3D possible.

Makc, there's a saying that goes around a non-profit corporation that I help
to manage : "Thanks for volunteering."  Whenever someone says the word
"should" as though the great vast void will do work for them, we laugh.  And
then we say, "That *should* happen, eh?  Great.  Thanks for volunteering."

If you want to see it done, write the patch and submit it to the Away3D
team.  That's how open source works.

--Ross

On Tue, Jun 21, 2011 at 12:08 PM, richardolsson <[email protected]> wrote:

> Makc, if you don't feel like the Away3D team care about our users (the
> programmers) then that's unfortunate. We do very much care about the
> programmers and the products that they create using our engine, which
> is why we want to encourage good practice. If your artists are
> incapable of resizing textures then maybe you can do it for them?
> Write a script that does it, the programmer way. I don't see why (and
> I'm sure your product owner agrees) users should have to download
> textures that are often too big just to then have their CPU scale them
> down. Store and deploy them with the right size, which will decrease
> both loading and initialization time.
>
> As far as the video material is concerned, that entire system in
> broomstick is a contribution that has not yet gone through proper
> review (as is often the case in an open-source project's alpha cycle)
> but chances are we will keep some sort of dimensions check there since
> in that particular material the engine is creating the bitmap and
> hence there is no way for the programmer to control it. In a bitmap
> material the bitmap is an external file and you have the option to
> resize it.
>
> Know though that your feature request (or whatever you meant for it to
> be) has been noted and we will consider adding some sort of automatic
> resizing, although as previously stated it will most likely be turned
> off by default.
>
>
> Cheers
> /R
>
>
>
> On Jun 21, 3:30 pm, makc <[email protected]> wrote:
> > check out what I just found in your VideoMaterial:
> >
> > trace("Warning: "+ size + " is not a valid material size. Updating to
> > the closest supported resolution: " + validSize);
> >
> > :-P'''
> >
> > what about some consistency?
>



-- 
Ross Smith
[email protected]

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