Ok guys I think it is enough . Everything is cool. Makc is on our side . That 
is just  his style  of submitting feature requests ;))

Sent from my iPhone

On Jun 21, 2011, at 7:33 PM, Ross Smith <[email protected]> wrote:

> I have been blown away by the responsiveness and supportiveness of the Away3D 
> team.  They make time around their personal lives to keep this engine going 
> strong.  Thank you Richard for all the work you have contributed - and that 
> goes for Fabrice, Peter, Rob, and all the other devs who have made Away3D 
> possible.
> 
> Makc, there's a saying that goes around a non-profit corporation that I help 
> to manage : "Thanks for volunteering."  Whenever someone says the word 
> "should" as though the great vast void will do work for them, we laugh.  And 
> then we say, "That *should* happen, eh?  Great.  Thanks for volunteering."
> 
> If you want to see it done, write the patch and submit it to the Away3D team. 
>  That's how open source works.
> 
> --Ross
> 
> On Tue, Jun 21, 2011 at 12:08 PM, richardolsson <[email protected]> wrote:
> Makc, if you don't feel like the Away3D team care about our users (the
> programmers) then that's unfortunate. We do very much care about the
> programmers and the products that they create using our engine, which
> is why we want to encourage good practice. If your artists are
> incapable of resizing textures then maybe you can do it for them?
> Write a script that does it, the programmer way. I don't see why (and
> I'm sure your product owner agrees) users should have to download
> textures that are often too big just to then have their CPU scale them
> down. Store and deploy them with the right size, which will decrease
> both loading and initialization time.
> 
> As far as the video material is concerned, that entire system in
> broomstick is a contribution that has not yet gone through proper
> review (as is often the case in an open-source project's alpha cycle)
> but chances are we will keep some sort of dimensions check there since
> in that particular material the engine is creating the bitmap and
> hence there is no way for the programmer to control it. In a bitmap
> material the bitmap is an external file and you have the option to
> resize it.
> 
> Know though that your feature request (or whatever you meant for it to
> be) has been noted and we will consider adding some sort of automatic
> resizing, although as previously stated it will most likely be turned
> off by default.
> 
> 
> Cheers
> /R
> 
> 
> 
> On Jun 21, 3:30 pm, makc <[email protected]> wrote:
> > check out what I just found in your VideoMaterial:
> >
> > trace("Warning: "+ size + " is not a valid material size. Updating to
> > the closest supported resolution: " + validSize);
> >
> > :-P'''
> >
> > what about some consistency?
> 
> 
> 
> -- 
> Ross Smith
> [email protected]

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