Just another nitpick before we're done

On 21 Чер, 19:08, richardolsson <[email protected]> wrote:
> I don't see why (and
> I'm sure your product owner agrees) users should have to download
> textures that are often too big just to then have their CPU scale them
> down. Store and deploy them with the right size, which will decrease
> both loading and initialization time.

Have you ever considered an opposite case where, say, 400x400 looks
awesome but 256x256 is crap, because of small details being blurred
out? You would have to scale it up to 512x512, and then your argument
causes users to download more, actually.

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