Most 3d graphics card would not support 400x400

On Wed, Jun 22, 2011 at 11:58 AM, makc <[email protected]> wrote:

> Just another nitpick before we're done
>
> On 21 Чер, 19:08, richardolsson <[email protected]> wrote:
> > I don't see why (and
> > I'm sure your product owner agrees) users should have to download
> > textures that are often too big just to then have their CPU scale them
> > down. Store and deploy them with the right size, which will decrease
> > both loading and initialization time.
>
> Have you ever considered an opposite case where, say, 400x400 looks
> awesome but 256x256 is crap, because of small details being blurred
> out? You would have to scale it up to 512x512, and then your argument
> causes users to download more, actually.




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