Most 3d graphics card would not support 400x400 On Wed, Jun 22, 2011 at 11:58 AM, makc <[email protected]> wrote:
> Just another nitpick before we're done > > On 21 Чер, 19:08, richardolsson <[email protected]> wrote: > > I don't see why (and > > I'm sure your product owner agrees) users should have to download > > textures that are often too big just to then have their CPU scale them > > down. Store and deploy them with the right size, which will decrease > > both loading and initialization time. > > Have you ever considered an opposite case where, say, 400x400 looks > awesome but 256x256 is crap, because of small details being blurred > out? You would have to scale it up to 512x512, and then your argument > causes users to download more, actually. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
