Planes in away3dlite don't have the ownCanvas property unfortunately.
I have built this in Away3D and using ownCanvas works great for
setting the alpha. But this needs to be in away3Dlite.

Thank you though.

On Jul 14, 12:07 pm, Rich Elmes <[email protected]> wrote:
> try plane3.ownCanvas=true;
>
> On Jul 13, 4:42 pm, PW <[email protected]> wrote:
>
>
>
>
>
>
>
> > I have a number of planes that are being added to an
> > ObjectContainer3D.
>
> > //
> > planesHolder = new ObjectContainer3D();
> > bitmapMaterial = new BitmapFileMaterial("images/note.png");
> > bitmapMaterial.smooth = true;
> > //
> > //
> > for (var k:int = 0; k < 10; k++)
> > {
> >         var plane3:Plane = new Plane(bitmapMaterial,73,82);
> >         planes3.push(plane3);
> >         planesHolder3.addChild(plane3);}
>
> > //
>
> > Now I have tried adding layers for each plane like so:
>
> > plane3.layer = new Sprite();
> > view.addChild(plane3.layer);
> > plane3.layer.alpha = .2;
>
> > And have also tried adding a layer to the ObjectContainer3D:
>
> > planesHolder3.layer = new Sprite();
> > view.addChild(planesHolder3.layer);
> > planesHolder3.layer.alpha = .2;
>
> > In both cases, I later add the planesHolder (ObjectContainer3D) to the
> > scene.
>
> > view.scene.addChild(planesHolder3);
>
> > However, no alpha properties are being applied for any of the planes.
> > Can someone point to what I'm doing incorrectly please?
>
> > Thanks.

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