Planes in away3dlite don't have the ownCanvas property unfortunately. I have built this in Away3D and using ownCanvas works great for setting the alpha. But this needs to be in away3Dlite.
Thank you though. On Jul 14, 12:07 pm, Rich Elmes <[email protected]> wrote: > try plane3.ownCanvas=true; > > On Jul 13, 4:42 pm, PW <[email protected]> wrote: > > > > > > > > > I have a number of planes that are being added to an > > ObjectContainer3D. > > > // > > planesHolder = new ObjectContainer3D(); > > bitmapMaterial = new BitmapFileMaterial("images/note.png"); > > bitmapMaterial.smooth = true; > > // > > // > > for (var k:int = 0; k < 10; k++) > > { > > var plane3:Plane = new Plane(bitmapMaterial,73,82); > > planes3.push(plane3); > > planesHolder3.addChild(plane3);} > > > // > > > Now I have tried adding layers for each plane like so: > > > plane3.layer = new Sprite(); > > view.addChild(plane3.layer); > > plane3.layer.alpha = .2; > > > And have also tried adding a layer to the ObjectContainer3D: > > > planesHolder3.layer = new Sprite(); > > view.addChild(planesHolder3.layer); > > planesHolder3.layer.alpha = .2; > > > In both cases, I later add the planesHolder (ObjectContainer3D) to the > > scene. > > > view.scene.addChild(planesHolder3); > > > However, no alpha properties are being applied for any of the planes. > > Can someone point to what I'm doing incorrectly please? > > > Thanks.
