Note that these layers cannot just simply be added to the view after
the planes are added to the scene. These layers must all be contained
within one clip, I am using an ObjectContainer3D. This way, once these
planes are set, I only need to rotate/manipulate these containers
rather than having to loop through all of my planes and manipulate
them.

My question is, how do you add just the layers ( Sprites ) to
ObjectContainers and have them retain their alpha, blendmode etc
properties?

On Aug 10, 9:42 am, PW <[email protected]> wrote:
> I've tried using the layer example. I need my material to be bitmap.
> Again I followed the example in the src and tried this. The alpha of
> my layer is not being changed. What would I be doing wrong?:
>
> planesHolder = new ObjectContainer3D();
> bitmapMaterial = new BitmapFileMaterial("images/note.png");
> bitmapMaterial.smooth = true;
> //
> //
> for (var k:int = 0; k < 10; k++)
> {
>         var plane3:Plane = new Plane(bitmapMaterial,73,82);
>         planes3.push(plane3);
>         planesHolder3.addChild(plane3);
>
> }
>
> // Now I have tried adding layers for each plane like so:
> plane3.layer = new Sprite();
> view.addChild(plane3.layer);
> plane3.layer.alpha = .2;
> // And have also tried adding a layer to the ObjectContainer3D:
> planesHolder3.layer = new Sprite();
> view.addChild(planesHolder3.layer);
> planesHolder3.layer.alpha = .2;
> //In both cases, I later add the planesHolder (ObjectContainer3D) to
> the
> scene.
> view.scene.addChild(planesHolder3);
>
> On Aug 9, 11:46 pm, katopz <[email protected]> wrote:
>
>
>
>
>
>
>
> > layer is just Sprite, it should work like expected not thing to do with lite
> > btw
>
> > for more on this you can try canvas 
> > herehttp://away3d.googlecode.com/svn/branches/lite
>
> > e.ghttp://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf
>
> > morehttp://away3d.googlecode.com/svn/branches/lite/bin
>
> > hth
>
> > On 10 August 2011 03:18, PW <[email protected]> wrote:
>
> > > Unfortunately if you reuse that material for multiple planes, they all
> > > change.
>
> > > Is there any way in away3DLite you can target just one particular
> > > plane. The layer property doesn't seem to be functioning.
>
> > > On Jul 14, 12:20 pm, PW <[email protected]> wrote:
> > > > I do have a 'hackish' way of doing this in the meantime if anyone
> > > > comes across this post although I would still appreciate knowing how
> > > > to use the layers in Lite.
>
> > > > Instead of using a bitmap to texture your plane in away3dlite, you use
> > > > a movieMaterial with the bitmap already exported in the swf. Then you
> > > > can alter the actual movies alpha:
>
> > > > yourplane.material.movie.alpha = x;
>
> > > > Again, I'd rather not have to create swfs for my bitmaps and am
> > > > curious how to affect alpha through the layer property.
>
> > > > On Jul 14, 12:16 pm, PW <[email protected]> wrote:
>
> > > > > Planes in away3dlite don't have the ownCanvas property unfortunately.
> > > > > I have built this in Away3D and using ownCanvas works great for
> > > > > setting the alpha. But this needs to be in away3Dlite.
>
> > > > > Thank you though.
>
> > > > > On Jul 14, 12:07 pm, Rich Elmes <[email protected]> wrote:
>
> > > > > > try plane3.ownCanvas=true;
>
> > > > > > On Jul 13, 4:42 pm, PW <[email protected]> wrote:
>
> > > > > > > I have a number of planes that are being added to an
> > > > > > > ObjectContainer3D.
>
> > > > > > > //
> > > > > > > planesHolder = new ObjectContainer3D();
> > > > > > > bitmapMaterial = new BitmapFileMaterial("images/note.png");
> > > > > > > bitmapMaterial.smooth = true;
> > > > > > > //
> > > > > > > //
> > > > > > > for (var k:int = 0; k < 10; k++)
> > > > > > > {
> > > > > > >         var plane3:Plane = new Plane(bitmapMaterial,73,82);
> > > > > > >         planes3.push(plane3);
> > > > > > >         planesHolder3.addChild(plane3);}
>
> > > > > > > //
>
> > > > > > > Now I have tried adding layers for each plane like so:
>
> > > > > > > plane3.layer = new Sprite();
> > > > > > > view.addChild(plane3.layer);
> > > > > > > plane3.layer.alpha = .2;
>
> > > > > > > And have also tried adding a layer to the ObjectContainer3D:
>
> > > > > > > planesHolder3.layer = new Sprite();
> > > > > > > view.addChild(planesHolder3.layer);
> > > > > > > planesHolder3.layer.alpha = .2;
>
> > > > > > > In both cases, I later add the planesHolder (ObjectContainer3D) to
> > > the
> > > > > > > scene.
>
> > > > > > > view.scene.addChild(planesHolder3);
>
> > > > > > > However, no alpha properties are being applied for any of the
> > > planes.
> > > > > > > Can someone point to what I'm doing incorrectly please?
>
> > > > > > > Thanks.
>
> > --
> > Regards
> > -----------------------------------------------------------
> > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > Away3DLite and JigLibFlash Developer Team

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