I do have a 'hackish' way of doing this in the meantime if anyone
comes across this post although I would still appreciate knowing how
to use the layers in Lite.

Instead of using a bitmap to texture your plane in away3dlite, you use
a movieMaterial with the bitmap already exported in the swf. Then you
can alter the actual movies alpha:

yourplane.material.movie.alpha = x;

Again, I'd rather not have to create swfs for my bitmaps and am
curious how to affect alpha through the layer property.

On Jul 14, 12:16 pm, PW <[email protected]> wrote:
> Planes in away3dlite don't have the ownCanvas property unfortunately.
> I have built this in Away3D and using ownCanvas works great for
> setting the alpha. But this needs to be in away3Dlite.
>
> Thank you though.
>
> On Jul 14, 12:07 pm, Rich Elmes <[email protected]> wrote:
>
>
>
>
>
>
>
> > try plane3.ownCanvas=true;
>
> > On Jul 13, 4:42 pm, PW <[email protected]> wrote:
>
> > > I have a number of planes that are being added to an
> > > ObjectContainer3D.
>
> > > //
> > > planesHolder = new ObjectContainer3D();
> > > bitmapMaterial = new BitmapFileMaterial("images/note.png");
> > > bitmapMaterial.smooth = true;
> > > //
> > > //
> > > for (var k:int = 0; k < 10; k++)
> > > {
> > >         var plane3:Plane = new Plane(bitmapMaterial,73,82);
> > >         planes3.push(plane3);
> > >         planesHolder3.addChild(plane3);}
>
> > > //
>
> > > Now I have tried adding layers for each plane like so:
>
> > > plane3.layer = new Sprite();
> > > view.addChild(plane3.layer);
> > > plane3.layer.alpha = .2;
>
> > > And have also tried adding a layer to the ObjectContainer3D:
>
> > > planesHolder3.layer = new Sprite();
> > > view.addChild(planesHolder3.layer);
> > > planesHolder3.layer.alpha = .2;
>
> > > In both cases, I later add the planesHolder (ObjectContainer3D) to the
> > > scene.
>
> > > view.scene.addChild(planesHolder3);
>
> > > However, no alpha properties are being applied for any of the planes.
> > > Can someone point to what I'm doing incorrectly please?
>
> > > Thanks.

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