I do have a 'hackish' way of doing this in the meantime if anyone comes across this post although I would still appreciate knowing how to use the layers in Lite.
Instead of using a bitmap to texture your plane in away3dlite, you use a movieMaterial with the bitmap already exported in the swf. Then you can alter the actual movies alpha: yourplane.material.movie.alpha = x; Again, I'd rather not have to create swfs for my bitmaps and am curious how to affect alpha through the layer property. On Jul 14, 12:16 pm, PW <[email protected]> wrote: > Planes in away3dlite don't have the ownCanvas property unfortunately. > I have built this in Away3D and using ownCanvas works great for > setting the alpha. But this needs to be in away3Dlite. > > Thank you though. > > On Jul 14, 12:07 pm, Rich Elmes <[email protected]> wrote: > > > > > > > > > try plane3.ownCanvas=true; > > > On Jul 13, 4:42 pm, PW <[email protected]> wrote: > > > > I have a number of planes that are being added to an > > > ObjectContainer3D. > > > > // > > > planesHolder = new ObjectContainer3D(); > > > bitmapMaterial = new BitmapFileMaterial("images/note.png"); > > > bitmapMaterial.smooth = true; > > > // > > > // > > > for (var k:int = 0; k < 10; k++) > > > { > > > var plane3:Plane = new Plane(bitmapMaterial,73,82); > > > planes3.push(plane3); > > > planesHolder3.addChild(plane3);} > > > > // > > > > Now I have tried adding layers for each plane like so: > > > > plane3.layer = new Sprite(); > > > view.addChild(plane3.layer); > > > plane3.layer.alpha = .2; > > > > And have also tried adding a layer to the ObjectContainer3D: > > > > planesHolder3.layer = new Sprite(); > > > view.addChild(planesHolder3.layer); > > > planesHolder3.layer.alpha = .2; > > > > In both cases, I later add the planesHolder (ObjectContainer3D) to the > > > scene. > > > > view.scene.addChild(planesHolder3); > > > > However, no alpha properties are being applied for any of the planes. > > > Can someone point to what I'm doing incorrectly please? > > > > Thanks.
