On Mon, 2010-06-21 at 19:24 +0700, Anton Chukhlomin wrote:
> I was out of city last couple of weeks (short vacations), now I'm back
> to discussion.
> I spent some time playing game you have already done and left some
> feedback. I'm going yo review recent posts in discussion as well.

Thanks a lot Anton! Very interesting ideas. 

1) For the items (computer speed, bandwidth, etc.) that would help to
hack and make it more interesting, it's something that would be great to
have yes - it actually meets Aurelien's idea (also used for
monetization), cf
http://community.hackit.cx/forum/index.php?t=msg&goto=7408 

http://h4ckit.uservoice.com/forums/59707-general/suggestions/847625-add-items-that-help-you-to-hack?ref=title
 

2) About seeing who has hacked/scanned a website in the past, it's
interesting too yup - would help to know who is likely to compete for
that one ;p 
http://h4ckit.uservoice.com/forums/59707-general/suggestions/847607-see-players-who-have-hacked-scanned-a-given-site-?ref=title
 

3) Market of websites - very nice, once again. Not sure how it would
work out with the current gameplay (it's quite easy to hack websites,
and they change hands quite frequently), but if we make it much harder
to hack large websites (or require team work to do it), it could
certainly start to be worth it!
http://h4ckit.uservoice.com/forums/59707-general/suggestions/849871-market-of-sites-to-trade-sites-you-own?ref=title
 

> It was my first time I play hackit.cx, and it was a bit confusing for
> me what "homepage" means and why certain sites are
> "parents"/"children" of each other?

Agreed, this was confusing for almost all players. The current things
planned to help with the understanding are: the visualisation of the
tree of websites (making it graphical) and the missions that help to
understand it. If it's still confusing afterwards, we'll probably need
to rethink this entirely...

Xavier.

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