On Wed, 2010-06-23 at 06:36 +0300, Arthur Borba Lopes wrote: > Actually, what I'm calling electronic mockup are image renderings, > focused on photo-realism, that are used for architecture. I belive I > may be using the wrong terms, but there may be a confusion there that > comes from a tradition that Brazil has of naming technological > advancements poorly.
Ah, France is quite good at picking poor technical terms too ;p I don't really know much about those though, so I'm probably the one confusing things here. : ) Thanks for the explanation! > So, the area in which you guys are calling me to work on would be the > visual representation of the branch of websites a player has hacked > and is in control of, right? Yup, that's the current topic where we investigate the use of 3D. To be honest, there hasn't been a lot of thoughts put on this yet, so it would be very good to have your input here - the subject is still very open and we haven't decided anything yet. > What I got about the game is that the player headquarters himself in a > small-populatity site, and from there he starts finding other sites > that are or aren't hacked by other players, going from equally sized, > lower or bigger popularity sites, scalating the difficulty of hacking > proportionally to the site's popularity on the web. > That's awesome, but one thing springs to mind: Is the headquarters > necessarily on a smaller site? This could change (basically, everything can change - the game still being in its very early stages, nothing is 100% for sure yet, we adapt to what we see when we play and to the comments), but so far it's kind of the path it's taking, yes. We even plan to use a predefined page as the home base of the player, where we'll show informations on how to play the game, missions to achieve, etc. (we found out during playtests that the first reflex is to look at the content of the page to understand what the game is about - so letting the user chose the first page he hacks creates a lot of confusion, as it makes them look for things to do in the content of random pages on the Internet...). Basically, with the representation of the tree of websites, we currently hope to fix two main issues: 1) It's very hard to get the whole parent/children websites concept - it's very counter-intuitive to a lot of players, and usually not understood at all. It would be very important to make the concept more intuitive. 2) When you play, it's also hard to get a clear picture of what is happening with your tree of websites. You usually remember a few websites that you own, but you quickly forget about most of them. Also, when someone steals some of your websites, you get an email notification, but it's hard to visualize what it does to your "territory". Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
