On Wed, 2010-06-23 at 06:36 +0300, Arthur Borba Lopes wrote:
> Actually, what I'm calling electronic mockup are image renderings,
> focused on photo-realism, that are used for architecture. I belive I
> may be using the wrong terms, but there may be a confusion there that
> comes from a tradition that Brazil has of naming technological
> advancements poorly.

Ah, France is quite good at picking poor technical terms too ;p I don't
really know much about those though, so I'm probably the one confusing
things here. : ) Thanks for the explanation!

> So, the area in which you guys are calling me to work on would be the
> visual representation of the branch of websites a player has hacked
> and is in control of, right?

Yup, that's the current topic where we investigate the use of 3D. To be
honest, there hasn't been a lot of thoughts put on this yet, so it would
be very good to have your input here - the subject is still very open
and we haven't decided anything yet.

> What I got about the game is that the player headquarters himself in a
> small-populatity site, and from there he starts finding other sites
> that are or aren't hacked by other players, going from equally sized,
> lower or bigger popularity sites, scalating the difficulty of hacking
> proportionally to the site's popularity on the web.
> That's awesome, but one thing springs to mind: Is the headquarters
> necessarily on a smaller site?

This could change (basically, everything can change - the game still
being in its very early stages, nothing is 100% for sure yet, we adapt
to what we see when we play and to the comments), but so far it's kind
of the path it's taking, yes. We even plan to use a predefined page as
the home base of the player, where we'll show informations on how to
play the game, missions to achieve, etc. (we found out during playtests
that the first reflex is to look at the content of the page to
understand what the game is about - so letting the user chose the first
page he hacks creates a lot of confusion, as it makes them look for
things to do in the content of random pages on the Internet...).

Basically, with the representation of the tree of websites, we currently
hope to fix two main issues:

1) It's very hard to get the whole parent/children websites concept -
it's very counter-intuitive to a lot of players, and usually not
understood at all. It would be very important to make the concept more
intuitive.

2) When you play, it's also hard to get a clear picture of what is
happening with your tree of websites. You usually remember a few
websites that you own, but you quickly forget about most of them. Also,
when someone steals some of your websites, you get an email
notification, but it's hard to visualize what it does to your
"territory".

Xavier.

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