On Tue, 2010-07-06 at 21:19 +0200, david blanchard wrote:
> Just one quick thought regarding this, I was thinking about our
> choice for a plugin. If we go for the plugin, given that 3D directly
> in the browser without proxy is still at its beginning (I'm not
> talking about Flash 10 here because we don't go for Flash, but you
> know the new possibilities of Flash 10 -
> http://blog.alternativaplatform.com/en/), 

It's still at the beginning, but it's really coming close now - the
first beta version of firefox 4 has been released, and includes full
support for WebGL.
http://www.mozilla.com/en-US/firefox/4.0b1/releasenotes/ 

> why don't we in the meantime look at embedding some 3D features in the
> plugin ?

It would mean that we would have to replicate it for every browser, and
most likely every plateform. It's big, much more than everything we have
done or thought of in the project so far - I don't think we have the
resources for that kind of things at this stage.

> I remember playing a little bit with Unity at Ubisoft for instance,
> and it was not bad at all, though we don't need all the features they
> have. Example of social game that uses Unity ->
> http://apps.facebook.com/paradisepaintball/ .  Someone knows about
> equivalent project in the open source world ? What do you think of the
> idea ? 

Nothing that I know of, no. I think a prerequisite for this kind of
things is the implementation of WebGL - standardization is the open
source way ;p

Xavier.

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