The meeting was mostly dedicated to the legal risk attached to HackIt; and
at the end of the meeting we discussed a few other topics; here are the
minutes :

*       HackIt :
o       2 risks identified :
*       Fact of using real web sites in the game (and possibility of adding
layers on top of sites (scan/hack animation, etc)) :
*       With the plugin :
o       There is a possible IP issue with the violation of the terms of use,
because we use the web sites for playing.
o       On this topic, we are comparable to Adblock. It would be interesting
to know if some company has sued AdBlock, I could not find anything on my
side.
o       It’s also interesting to have a look at youtube, who lost some first
trials a few years ago, but not anymore.
*       The proxy solution keeps the risks of the plugin,  and on top of
that adds the fact that some traffic is removed from the websites that are
seen through our game.
*       Fact of letting the user modifying the content of the sites
*       If the user changes the content of a site, for instance writes on a
service web site that this service sucks… we have a libel issue.  
*       Problem here for us is redistribution. The user should be
responsible for his content, but we redistribute the diff to other users so
we are part of the process.
*       Our position here should be that  we only provide tools to the user,
and these tools are not meant to denigrate/liber. On this, we should make
sure that our position can be compare to the one of a hosting services,
where we are in charge of removing offensive content once we are aware that
a user adds it, but we cannot do more than that.
*       On this topic, the plugin solution seems less risky that the proxy
solution, where we kind of distribute the modified content of web pages to
the users (with the plugin, we only distribute the diff).
*       So, as long as we act as tools providers, it should be ok, but we
must be vigilant when it comes to the editorial content we provide to
players – not to give ammunitions to companies who could sue us on the basis
of our non neutrality on the use of the tools.
o       Sum up and next steps :
*       There is always a risk of being sued, but according to Olivier, the
risk of losing a trial is limited if we pay attention to the way we do
things.
*       In terms of priority of risks, it goes the following :
*       The first risk would be the image (modifying the content of sites)
*       The second one would be the IP (use of web sites for playing, thus
violating the terms of use)
*       How to behave in order to maintain an acceptable level of risk :
*       Editorial content that we give to the players : try to avoid making
mistakes that would harm us, for instance being to specific about what we
ask the players to do on a given web site.
*       Communication will be important to explain what we aim to do (take
legal advice on that)
*       If we are informed of a user that damages the image of a company, we
should react quickly. The best move might not be to remove the site from the
game (creates a unwanted precedent) but to remove the offensive content
quickly.
*       First step for development : layers on top of sites, less risky than
modifying content.
*       Financial aspect :
*       Obvious but worth mentioning : the more our game is successful (the
more pages are seen), the bigger the financial compensation that might be
asked.
*       If trial, budget of 5-10k€ for the expenses of the first trial (TGI
– tribunal de grande instance), not including potential financial
compensation.
*       Other subjects :
o       Licence 
*       Data should be under double licence, creative commons but also AGPL.
Xav please elaborate on that, I did not follow very well.
o       Game design of our games, if a features of ours is close to an
existing one in another game
*       2 risks : counterfeit and unfair competition
*       But let’s keep in mind that ideas are not protected, only the way
they are developed. 
o       Brands :
*       Start by protecting 2-3 main territories (Europe/US at least), and
then see how things go. Priority to game brand rather than company brand, if
we have to chose.
o       company :
*       place of company : at first sight, Olivier does not see major issues
in starting in France and then moving to another place such as Canada, there
are different ways to do this. 

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