Hi,

After thinking about it, I'm not sure the "Gaia lead" is interesting.
For one thing, it sort of kills the "mise en abyme" in the game, which was fun. Then there is the aspect of the presence of spirit (or gods) on the Net, which is very much "ghost in the shell" like, a classic cyberpunk theme - even stronger ref than regular Sci-fi. And finally, of course it's not final but calling our "entities" gods can lead to strong rejection feelings from the public, either because they see a blasphem or because they don't believe in anything and think we are trying to be proselytizing.

After thinking about it, I come to the conclusion that the only "sci- fi" aspect of the game - which is supposed to take place at our time and age, and asking the player to hack websites, an activity a lot of casual players are secretly dreaming off, I am sure, cf the attraction of games such as Grand Theft Auto - is the fact that the "word" "A.I." is used. Why not just change it? Talk about "Internet derelics" or "internet offspring"? On top of that, maybe if we lean on the idea that these are unwanted/rejected offsprings of regular programs, we can play on some sort of identification with people who have resentment towards parents, adults, and so on.

Otherwise, the point of view with the Gaia idea of having some link with an environmental conscience of the game, I think it is great but wouldn't be more powerful from the other side? If the entity (or entities) is "virtual, or if its relation with Nature is very stretched, then we can have EFKAAI (entities formerly known as A.I. ;) ) not caring so much about environment and the player being in a position where either he/she can teach the efkaai to develop an ecological consciousness. And he/she can have moral dilemnas whether he/she will act in the interest of the efkaai or in he/she believes to be right. It is the gamer's place to think about nature, the environment, and so forth.

I'll keep trying to think about a different idea for the A.I. name.

Check you later

Michael




Le 17 août 10 à 09:18, Xavier Antoviaque a écrit :

On Sun, 2010-08-15 at 12:51 +0200, david blanchard wrote:
o       If we want to avoid the hardcore feeling, we should really rethink
the sci-fi and AI idea and be open to other contexts that while preserving the kind of experience we wish to provide, don't give too much of a tech and dry feeling that will repulse part of the potential target (according to him
the AI have this effect).
Other way to put it, we should inject some human factor in our game
experience, & some possibility for empathy.
                                And try to relate the game to the life of
people. See the success of many fb games that relate to the life of people
(restaurants, gardening, fish tank, etc.

Yup. I've been thinking about this, and it's true that we need to find a
theme that looks less scifi. The gameplay itself will be mostly
contemporary anyway, so it makes sense to communicate this as a first
impression, otherwise we don't give the right impression.

I think I've got a theme that could match. It's not the storyline (that
would still have to be imagined by the writer), but it could help to
correct that wrong first impression people get when we say "AI".

You know the Gaia theory? It's a scientific theory that sees the Earth
as a living organism, with its own regulatory mechanisms - the name is
based on the myth of Gaia, the fertile Earth goddess nurturing mankind.
It was contested at first because of its theological inclinations, but
it has gained acceptance in the scientific community over the last few
years.

So, instead of presenting the AIs as AIs, why not talk about gods? It
could be Gaia, the goddess born out of the Internet and seeking to
intervene. Or even something more general, not only related to Internet and technology, but also to the world around us - Internet would only be
one convenient way for the deity to gather fidels (aka what if Jesus
Christ was born on the Internet age? ;p It opens quite a few doors for
the ARG part... ).

From an audience perspective, we have something that is much more likely
to relate to people:
* The myth of the prophetic deity that breaks the rules to prevent
       doom (or whatever reason) is as old and ingrained in human
       psyche as it can get
     * Though religion is sometimes seen as obsolete by some people
       nowadays, it is still very influential in our society, and many
       non-religious people still believe that there is "something"
       that shapes fate
* It draws from the habit of humans to see gods in forces that are
       beyond their control (the formulation of the gaia theory is an
       example of that, actually - link between technology/science and
       theology)
     * "Carl Gustav Jung suggested that the archetypal mother was a
       part of the collective unconscious of all humans, and various
       Jungian students, e.g. Erich Neumann and Ernst Whitmont have
       argued that such mother imagery underpins many mythologies, and
       precedes the image of the paternal "father", in such religious
       systems." - W
* "Many religious mythologies had a view of Earth as being a whole
       that is greater than the sum of its parts (e.g. some Native
       American religions and various forms of shamanism)." - W
     * It's still geek-friendly: it draws from the image of the
prophetic internet/technology that has a purpose in itself - but it needs work and dedication for the purpose to be attained! (cf
       free software ideology)
     * Still linked to the game. It gets us out of the science fiction
       theme, but it is still part of the inspiration for a large
       number of the genre classics (like Ghost in the Shell, Final
       Fantasy...).

And we don't need to be purely theological here. At the end, the goddess could simply be something like a conscious aggregation of the collective
minds of the players (something some people call a "community" :D ).
There are scientific roots to the Gaia theory, we can use them too.

It could also be linked to a contemporary preoccupation - here because
of the Gaia theory, ecology comes to mind naturally. Btw, interestingly,
Lovelock (author of the theory) now believes it is too late to reverse
global warming
http://news.bbc.co.uk/today/hi/today/newsid_8594000/8594561.stm

And we also have our multiplayer feature - maybe you get some less
gods/spirits to help you (aka the AIs), but you also need to keep the
goddess pleased at all times, and it would take the action of a large
number of players to do this...

There are quite a few things we could do with this, the list goes on...
The theme (serving a deity that arose through homeostasis) is quite
fertile, and could give a very good story if we have a good author.

References:
     * http://en.wikipedia.org/wiki/Gaia_philosophy
     * http://en.wikipedia.org/wiki/Gaia_hypothesis
     * http://en.wikipedia.org/wiki/Gaia_%28mythology%29
     * http://en.wikipedia.org/wiki/Daisyworld
     * http://en.wikipedia.org/wiki/Homeostasis
     * http://en.wikipedia.org/wiki/Terra_%28mythology%29

Xavier.

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