Okay, as you said, now we're getting somewhere... or at least I'm starting to see the missing piece of the puzzle. You are right when you say I see a little too far ahead. I guess I presented my idea with what excites me the most: the multi-super-open- anything-goes-players approach. And you are right: it's hard to present something super exciting if the first missions is "meh, basically you're in a jam and you need to get out of it". (sounds like about everygame in the world, so not very convincing).
Of course, this requires some "heavy" thinking.
I'll be away the next two days (probably without an Internet connexion) but I'll think about it and I'll do my best to come back with a proposition I'll hope you'll find interesting.


While I personally like sci-fi a lot,
I believe that independently of the way we present things and write the script, environment has more potential than AI theme to start with, for what
we're trying to do here.
I'd really like to understand better your views on this point specifically,
independently of personal taste.
-------------------- Well there are two aspects:
1) Environment is definitely catchy and right in people's mind nowadays but I think it limits us. As I said, it would be nice if the game evolves into something that can reach all the topics of our society: environment AND politics and media and and and... 2) The more I think about it, the less I found problems linked with AI. For starters, Steven Spielberg directed a movie called AI. That alone means that half of the worldwide population knows what it means. They may not all like it but they won't be scared of it or felt intimidated by it. Then it is up to us to present AIs as, on one side, the most teachable/absorbing/malleable pet, and on the other side, entities with their own (funny, quirky) logic. Think of it as a Pixar movie. In Monsters Inc., they don't care whether people like monsters or not. Monsters in their own world have their own logic and this is what makes the movie great. It has a great "inner-logic". The game could be a little like that : "if AIs were among us, how would they think? what would they think? not humans' thoughts but AI's thoughts." And I think a lot of people would find it as appealing as a Pixar movie. Also, they did a remake of Tron and it was very successful. Nowadays, computers are not scary but appealing... depending what the angle is, of course.


Question n°2, I think I understand that you
think that the theme (AI or environment) is secondary, that all lies in the way we'll present things, can you elaborate a little to explain how for instance AI could be presented in a way that does not repulse people who
don't like SF (maybe the question is biased ;)) ?
------------ that is what I was trying to get at when I threw names such as "internet offsprings": nowadays people live and breath with their computers (especially people who want to play online games - even people who play once a week to some FB game). And our game is supposed to take place at our day and age. So the AI notion is just a little "trick" and I think it will be very easy to convince people that the sci-fi aspect is kept to a minimum. Think about books like Flowers for Algernon or movies like Groundhog Day. There is a part of Sci-fi to it but that is not the key element. I see the potential of the game in something of that vicinity. I'll go one step further: the game is about nowadays and the potential that is Internet. We use a little sci-fi - just one fun element to stir things up, to live things up a little but it is really NOT a sci- fi game (ie Groundhog Day, Flowers for Algernon...)


question n°3, don't you
think that if we take environment, there would be a way that would be
appealing for someone like you (in the sense, find something that relates to
you more than Gaia/spirits) ?
------------------ I was trying to think about it and I found a lead.
I'll give you a pick, just to see how you like it, before I push it further. Based on our discussion of last week, and the idea that with one magnet, you can delete the memory of a computer.

So I was thinking of that all notion of "reversing of the pole". I read a couple of notes on that and I didn't find what I was looking for but since it's all theories and speculations, I guess we can add what we want to that.

My idea was that a reversing of the pole is coming and with the electro-magnetic disturbance it will cause, everything stored on computers will be erased. So there is a huge fight that starts with it for the rewriting of Humanity's History.

I know I didn't have much of an environment angle to it - I guess because I just don't see the appeal to it - but my take on how we can have some cool interaction between the planet and computers/Internet.

Again, if we want to have some tension in our missions (whether they are solo missions or multi-players), we need to have some kind of impending doom coming. If we observe some phenomena that will take place within a few hours, there should be a little more "urgent" feel to it, compared to 'the Earth is pissed at the humans, it will do something anyday now, as soon as it finds us relevant enough to care' ;)))


I'll try to come back to you with a strong idea for what you call the context of the game either tuesday evening or wednesday morning.

Take care y'all

Michael





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