Hi,

I've written a first version of the use cases for the next iterations of
hackit :
http://community.hackit.cx/wiki/Hackit_new_version_-_usecases_and_mock-up

It adds to the missions the life sim part that was described there :
http://community.hackit.cx/wiki/Hackit_new_version_-_Gameplay

I've done a few changes when I compare to the gameplay page, mostly to
simplify things (that we can always add later) when it did not impact the
core experience. Maybe it will be easier to understand these changes if you
read the use cases first.
- I did not add the modifiers, I think it's enough with the need to fill the
jauges.
- Given that everything is based on mission system now, the player is not
limited to one mission at a time : he is limited to one 'free form' mission
+ one mission for each need of the entity. We can add more arbitration if
needed, but I think that for a first version it should work.
- All the other questions and doubts, I added them in the document into
[...]

Looking forward for some feedback !

D

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