On Wed, 2010-09-08 at 18:16 +0200, david blanchard wrote: > > * Missing the "Reply" button on mockups > > [David] you mean in the chat window, when it's the player's turn to talk ? > if I understand correct then ok, sure.
Yep! > [David] I looked for images of what Ajaxim looks like, but still I'm not > sure to understand what you want to change here, can you explain ? > You mean that if we have 5 concurrent missions, we should have 5 tabs in the > chat window ? I guess it could work this way. I mean that we should keep the presentation and layout - it has the advantage of looking exactly like Facebook's chat, to which a lot of people are used to (compare the two to see what I'd like to keep). > [David] ok. Then if we keep the top bar, I suggest we put the following > inside : I think this part should just mirror the browser toolbar - the other functions should be added elsewhere, otherwise it will be quickly bloated imho. > - one icon to show/hide the status console (former entity console) > - one icon to show/hide the missions & chat console (I think about merging > these two consoles) > - one icon to show/hide the hack/scan console (contains the hack/scan > buttons and information about the current website we're on, + the rank, + > the site list and leaderboard, + a button 'home' - basically everything > related to web sites) I think this part could go on the bottom, just on top of the Ajaxim bar. Maybe something like the MacOS X dock, which a lot of people know and are familiar with: http://www.dailymotion.com/video/x3rf5q_cairo-dock-mac-os-x-leopard-dock-on_tech > - save session / login / logout > - language & community website For options, it probably fits in a specific window, accessible from the dock. For login/logout/save session, the important thing is to be able to check quickly whether we are logged in or not. Maybe that could be the only exception on the top bar - add on the right the info about the current user. Maybe something like this: = Logged in = * Display the login name on the bar * Clicking on it prompts a dialog box to confirm logout = Anonymous = * Display "Save session / Login" on the bar * Prompt a window with two tabs: the registration form & login form (registration displayed by default) > [David] Works for me. By the way I'm thinking of merging the chat and > missions console : by default the player sees the list of missions with > individual progress bar, and on the second half of the console, one chat > open which corresponds to the selected mission. > And the player, by clicking on a mission, switches to the associated chat. I > think it makes sense given the strong connection between missions and chat. Except that it would require to modify AjaxIM - and it's counter intuitive to have different chat windows, with the same person. > > Not sure what a "free form" mission is, but I'm fine with the general > > idea. I'd like to find a way to better introduce the missions than > > clicking on a button though, it makes it a bit artificial. Maybe the > > "wish" system from the Sims? > > [David] You mean in general, not at the beginning of the game ? Whishes that > would guide the player to do a mission related to a need rather than to > another need ? This looks fine, but couldn't it be an additional layer once > we have the basic needs in place and some first missions attached to it ? Yup - sounds good to keep it for a later release. Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
