Hi again,

More details on the upcoming changes... This looks quite bad, it will
become very very hard imho to get organic growth through Facebook - they
are targeting the last good way to reach new users - feed stories. And,
accidentally, this is also the main way we were trying to use to spread
the application. :/

I'll try to think of ways to go around this - maybe by asking the author
to copy & paste a link by himself on his news feed... We'll need to
think about this, and see how it goes.

Facebook has way too much power over the social market - this really
needs to change...

Xavier.

-------- Forwarded Message --------
From: Feed My Inbox <[email protected]>
Subject: 9/22 Facebook Developer Blog
Date: Wed, 22 Sep 2010 03:32:23 -0400

 
 
 





 
 
   Facebook
Developer Blog
 
 










 
 
Making
Games
on
Facebook Better

September 21, 2010 at 7:20 PM
 
First,
hello
from
the new
Games
team!
Over
the
last
few
months,
we’ve
assembled a team of dedicated engineers and product managers who are focused 
exclusively on designing the platform you need to maximize the potential of 
your games. And we are game lovers, every last one of us. We’re looking forward 
to working with you to build even better games experiences on Facebook.

It is
clear
that
games
have
been
one of
the
most
successful categories of Platform applications, but we’ve struggled in the past 
with how to optimize the games experience on Facebook. People who use Facebook 
either tend to tell us that they love playing games or hate them, and we 
haven’t had the right tools to enable developers to grow their games while at 
the same time providing a great user experience for non-gamers. We’re building 
more sophisticated tools that will allow us all to be more successful against 
those goals.

Today
we’re
announcing a series of changes designed to lay the foundation for further games 
innovation on Facebook. The updates are the first step toward a new platform 
infrastructure and APIs that will provide you with the tools to reach and 
engage the growing number of people who play games, and drive discovery among 
their friends.

Drive
Re-engagement 
        
      * Targeting stories based on usage. Application stories will only be 
shown to those who are already engaging with the application. This means people 
who play games on Facebook can freely share stories about challenges and 
progress with friends, without worrying about overwhelming their friends who 
don’t play. 
      * Displaying full game stories. Now that game stories are uniquely aimed 
at the people playing them, they will no longer be collapsed or aggregated in 
News Feed. This gives you more real estate to reach your users with more 
relevant content.
      * Deploying smarter bookmarks. The apps people use the most will be 
automatically bookmarked and will reorder based on usage. Individual apps will 
no longer need to request people to bookmark them. 
      * Displaying more prominent counts. If there’s a task to be completed 
within a game, or a user has an outstanding invitation, a count will be 
highlighted next to the bookmark on their home page for convenient 
re-engagement.

Improve
Discovery 
        
      * Surfacing game activity through friends. By showing fewer but more 
impactful News Feed stories based on friends’ activity and social context, we 
hope to drive new user growth for games. For example, instead of the typical 
story saying that someone just bought a new item, it could say “Dave, Jonny and 
3 other friends” just started playing a game. 
      * Moving requests. With the more prominent counts, we’re encouraging 
users to look to the left hand nav for their daily Facebook activity, so it 
makes sense for games re-engagement and discovery for requests to move to that 
high visibility area.

Additionally, with these changes, we’re also simplifying our platform policies 
dramatically. We realize that detailed policies that spell out exactly what you 
can do and can’t do are hard for developers and simply add friction to the 
process of building on Facebook. With the changes we are making today, we are 
in a better position to eliminate many specific policies in favor of broader 
principles to ensure that applications respect user trust. Learn more about the 
policy changes here.

We’re
looking
forward
to more
games
that
connect
friends
and
family
everywhere. You can find images of the new games experience here.

Jared,
product
manager
for
Games,
just
played
a 7
letter
word in
Scrabble against his Mom.





 
 










 
 
Simplifying Policies to Make Developing with Platform Better

September 21, 2010 at 7:00 PM
 
We’re
simplifying our Developer Principles & Policies to make building with Facebook 
Platform easier. Based on feedback from many of you, our new policies are 
shorter and easier to understand; they give you more freedom and flexibility to 
focus on developing innovative products.

Simplifying policies to let you focus on what you do best
Social
games
-- one
of the
most
important segments of canvas applications on Platform -- are engaging in part 
because they are asynchronous yet ongoing, allowing people to interact with 
friends when they want to. We’ve made key policy changes to lift the burden we 
put on your ability to design games. For example, we no longer prevent you from 
encouraging users to interact with their friends through Facebook’s 
communication channels when they come back to a game. Instead, we’ve focused 
our policies to only restrict spammy applications who want new users to invite 
friends before they’ve even tried the application. 

We’ve
also
removed
policies which were confusing or no longer made sense with our current 
products. For example, we removed an extraneous policy which required you to 
ask users upfront whether they wanted to publish before presenting users with a 
Feed form because the Feed form itself asks users to confirm whether they want 
to share. Requiring a two-step process led to a poorer user experience and 
impacted the amount of sharing that happened through applications.

Improving quality across Facebook
Finally, we’re able to make some of our policy improvements because we have an 
engineering team dedicated to the quality of what people see on Facebook. This 
team has launched new systems to detect and reduce spam across the site whether 
the spam comes from applications or our own features. For example, we were able 
to reduce unwanted Friend Requests by 40% since July. These changes will help 
people see the content most important to them.

Learn
more
None of
these
policy
changes
will
require
any
changes
for
developers whose applications already comply with our previous policies. The 
revisions also don’t impact the data available through the API or the control 
people have over their experience on Facebook. For more details, we’ve outlined 
each change in this document.

We hope
these
simplified policies will make the experience building with Platform better and 
let you focus on doing what you do best -- build great, social products.

Carl,
who
manages
the
Platform product management team, is glad our new policies are simpler.





 
 







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