> 
> We could probably use it, instead of the Facebook API, to let users
> share new games or results in their news feed - no restrictions there.
> The only drawback is that players would have to type something
> themselves to introduce what they are sharing - which can be quite a
> blocker for the crap info that Facebook games usually ask to publish,
> but with our game the incentive to publish the announcements could be
> strong enough for the author.
> 
> I've looked at the policy and updates, I didn't see anything that
> forbids to do this - may be worth having a second pair of eyes to
> recheck this though, if anyone has the time:
> 
> http://developers.facebook.com/blog/post/410
> http://blog.facebook.com/blog.php?post=429618852130
> http://developers.facebook.com/blog/post/409
> http://www.scribd.com/doc/37894570/Simplified-Platform-Developer-
> Principles-Policies
> http://developers.facebook.com/policy/
> http://www.gamasutra.com/blogs/AnatolyRopotov/20100922/6040/Things_they
> _wont_tell_you_new_Facebook_policies.php
> 

[David] I had a look and did not see anything that prevents us for trying
this, it looks like a good idea.

Also, I was wondering if you are aware of the details of the following, that
I read on the Games Team page :
"Surfacing game activity through friends. By showing fewer but more
impactful News Feed stories based on friends' activity and social context,
we hope to drive new user growth for games. For example, instead of the
typical story saying that someone just bought a new item, it could say
"Dave, Jonny and 3 other friends" just started playing a game."
It could still offer a way to facilitate virality if we know how this works
exactly I guess.

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