On Jun 15, 2011, at 9:58, David Alexander <[email protected]> wrote:
> On Tue, 14 Jun 2011 23:53:52 -0500, Christopher Stone
> <[email protected]> wrote:
> 
>> However.  The app-store gives Bare Bones' products great exposure and 
>> advertising especially to potential new customers, which I suspect is well 
>> worth the 30% vig.
> 
> I keep seeing people including advertising in the list of so-called
> benefits of the Mac App Store to developers but I don't get it.
> Exactly how and where has Apple done any advertising for Bare Bones?
> Or any other developer?  Sure, people might be more aware of the App
> Store but you still have to know what you're looking for to find
> BBEdit there.  It's no different to me than, say, searching on
> macupdate.com.

Its nothing like searching on Macupdate because Macupdate doesn't exist on 
every single computer without people having to seek it out. The App Store is 
right there in the Apple menu. The number of eyeballs is huge.

Apple features products all the time, highlighting them in the store. Im pretty 
sure when BBEdit first appeared I saw it on the app store and I was certainly 
not looking for it there.

> FWIW, the developers I spoke with told me their costs for selling
> their own software runs closer to 10%.

Depends largely on what they count and how they count it. If they sell retail, 
their cost are closer to 65-70% since the brick and mortar store will get 50% 
off the top. But just as an example, a lot of developers don't count things 
like web design, database maintenence, and hosting fees for their sites in 
their per unit costs, but all of that costs money.

> Personally, I think Apple is charging too much.  I could see 20% as 
> reasonable though.

Well, Apple is not charging too much for the simple reason that the market is 
paying it. When the charges are too high, the market adjusts (see the recent 
change on subscription pricing policies). Apple is a business, and they are 
certainly in this to make money. They are also not stupid, and know that 
fleecing the developers will hurt Apple long-term. Everyone seems quite happy 
with the 30/70 split, and it is the same plan that is being adopted in, for 
example, the various Android stores.

If you recall when Apple announced the iOS store, people were shocked aat the 
30/70 split. Or at least shocked thtat it wasn't flipped the other way. I 
remember people who were HOPING for 50/50.


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