Hi I think this discussion has gone in a direction that has nothing to do with BBEdit support, so it might be best to take it somewhere else.
Thanks François On Jun 15, 2011, at 12:29 PM, LuKreme wrote: > On Jun 15, 2011, at 9:58, David Alexander <[email protected]> wrote: >> On Tue, 14 Jun 2011 23:53:52 -0500, Christopher Stone >> <[email protected]> wrote: >> >>> However. The app-store gives Bare Bones' products great exposure and >>> advertising especially to potential new customers, which I suspect is well >>> worth the 30% vig. >> >> I keep seeing people including advertising in the list of so-called >> benefits of the Mac App Store to developers but I don't get it. >> Exactly how and where has Apple done any advertising for Bare Bones? >> Or any other developer? Sure, people might be more aware of the App >> Store but you still have to know what you're looking for to find >> BBEdit there. It's no different to me than, say, searching on >> macupdate.com. > > Its nothing like searching on Macupdate because Macupdate doesn't exist on > every single computer without people having to seek it out. The App Store is > right there in the Apple menu. The number of eyeballs is huge. > > Apple features products all the time, highlighting them in the store. Im > pretty sure when BBEdit first appeared I saw it on the app store and I was > certainly not looking for it there. > >> FWIW, the developers I spoke with told me their costs for selling >> their own software runs closer to 10%. > > Depends largely on what they count and how they count it. If they sell > retail, their cost are closer to 65-70% since the brick and mortar store will > get 50% off the top. But just as an example, a lot of developers don't count > things like web design, database maintenence, and hosting fees for their > sites in their per unit costs, but all of that costs money. > >> Personally, I think Apple is charging too much. I could see 20% as >> reasonable though. > > Well, Apple is not charging too much for the simple reason that the market is > paying it. When the charges are too high, the market adjusts (see the recent > change on subscription pricing policies). Apple is a business, and they are > certainly in this to make money. They are also not stupid, and know that > fleecing the developers will hurt Apple long-term. Everyone seems quite happy > with the 30/70 split, and it is the same plan that is being adopted in, for > example, the various Android stores. > > If you recall when Apple announced the iOS store, people were shocked aat the > 30/70 split. Or at least shocked thtat it wasn't flipped the other way. I > remember people who were HOPING for 50/50. > > > -- > You received this message because you are subscribed to the > "BBEdit Talk" discussion group on Google Groups. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > <http://groups.google.com/group/bbedit?hl=en> > If you have a feature request or would like to report a problem, > please email "[email protected]" rather than posting to the group. > Follow @bbedit on Twitter: <http://www.twitter.com/bbedit> -- You received this message because you are subscribed to the "BBEdit Talk" discussion group on Google Groups. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at <http://groups.google.com/group/bbedit?hl=en> If you have a feature request or would like to report a problem, please email "[email protected]" rather than posting to the group. Follow @bbedit on Twitter: <http://www.twitter.com/bbedit>
