Hi

I think this discussion has gone in a direction that has nothing to do with 
BBEdit support, so it might be best to take it somewhere else.

Thanks

François

On Jun 15, 2011, at 12:29 PM, LuKreme wrote:

> On Jun 15, 2011, at 9:58, David Alexander <[email protected]> wrote:
>> On Tue, 14 Jun 2011 23:53:52 -0500, Christopher Stone
>> <[email protected]> wrote:
>> 
>>> However.  The app-store gives Bare Bones' products great exposure and 
>>> advertising especially to potential new customers, which I suspect is well 
>>> worth the 30% vig.
>> 
>> I keep seeing people including advertising in the list of so-called
>> benefits of the Mac App Store to developers but I don't get it.
>> Exactly how and where has Apple done any advertising for Bare Bones?
>> Or any other developer?  Sure, people might be more aware of the App
>> Store but you still have to know what you're looking for to find
>> BBEdit there.  It's no different to me than, say, searching on
>> macupdate.com.
> 
> Its nothing like searching on Macupdate because Macupdate doesn't exist on 
> every single computer without people having to seek it out. The App Store is 
> right there in the Apple menu. The number of eyeballs is huge.
> 
> Apple features products all the time, highlighting them in the store. Im 
> pretty sure when BBEdit first appeared I saw it on the app store and I was 
> certainly not looking for it there.
> 
>> FWIW, the developers I spoke with told me their costs for selling
>> their own software runs closer to 10%.
> 
> Depends largely on what they count and how they count it. If they sell 
> retail, their cost are closer to 65-70% since the brick and mortar store will 
> get 50% off the top. But just as an example, a lot of developers don't count 
> things like web design, database maintenence, and hosting fees for their 
> sites in their per unit costs, but all of that costs money.
> 
>> Personally, I think Apple is charging too much.  I could see 20% as 
>> reasonable though.
> 
> Well, Apple is not charging too much for the simple reason that the market is 
> paying it. When the charges are too high, the market adjusts (see the recent 
> change on subscription pricing policies). Apple is a business, and they are 
> certainly in this to make money. They are also not stupid, and know that 
> fleecing the developers will hurt Apple long-term. Everyone seems quite happy 
> with the 30/70 split, and it is the same plan that is being adopted in, for 
> example, the various Android stores.
> 
> If you recall when Apple announced the iOS store, people were shocked aat the 
> 30/70 split. Or at least shocked thtat it wasn't flipped the other way. I 
> remember people who were HOPING for 50/50.
> 
> 
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