Please do not misunderstand my intention to understand this bit of detail
as an effort to put a certain part of the development down.

I suppose we have a , SGX530 3D Graphics Engine , a GPU capable of doing
some GPU processing. So it is okay to assume that we are using the
processor to do this processing of graphic elements that otherwise is
possible to process with a GPU?

My second very important question is, Why are we not using the GPU at the
moment?

Thank you very much for all your replies.


On Thu, Apr 9, 2015 at 7:58 PM, Robert Nelson <[email protected]>
wrote:

> On Wed, Apr 8, 2015 at 10:00 PM, CoolPerson:-)
> <[email protected]> wrote:
> > I understand the DRM provides a method for the user space to control GPU
> in
> > the BBB via API.  Although this may not have been possible with previous
> > versions of the kernels, GPU I guess must have been controlled somehow by
> > other kernels.
> >
> > I wish to know before the new Kernel, how was the GPU controlled by the
> > kernel without the help of the DRM? We still had HDMI output from the
> > beaglebone and I hope we used the GPU in it even during the previous
> Kernel
> > versions.
> >
> > I am a beginner to the Beaglebone and I hope detailed answer so that I
> could
> > dig deep into other ends.
>
> Technically, we still don't use the "GPU"...
>
> Please read this first:
>
> https://en.wikipedia.org/wiki/Direct_Rendering_Manager
>
> The old "fbdev" driver we used before the current 'drm' driver was:
>
>
> https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/video/fbdev/da8xx-fb.c
>
> Regards,
>
> --
> Robert Nelson
> https://rcn-ee.com/
>
> --
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