I think it would be wise for the next iteration of the beaglebone, if there
is one. That beagelbone.org uses a GPU that has open source drivers.
Personally, for the most part. I could care less in the average everyday
embedded type situation. But there has been times I've thought about making
a mini MAME console, or the like; And we just can not do that with the
beagelbone black.

So, I'd have to use an rPI, ODROID, etc. When I really would not want to.

On Thu, Apr 9, 2015 at 1:42 PM, Przemek Klosowski <
[email protected]> wrote:

>
>
> On Thu, Apr 9, 2015 at 12:10 PM, Uvindu Silva <[email protected]>
>> wrote:
>>
>> > I believe the BBB can get much much faster if we could use the GPU. I
>> am a
>> > beginer but I guess that is a logical statement as unnecessary CPU load
>> is
>> > reduced.
>>
>>
> Just so that we are all on the same page, it would be neat if we could
> offload graphics processing (and maybe other types of processing) to the
> GPU. This is actually a trend now in x86 world, with both AMD, Nvidia and
> Intel making multiple cores available for graphics and general processing,
> Larabee style.
>
> Unfortunately, in the ARM world the GPUs tend to be more proprietary. On
> BBB, the PowerVR SGX530 <https://en.wikipedia.org/wiki/PowerVR#Series_5>
> <https://en.wikipedia.org/wiki/BeagleBoard#cite_note-32> GPU was licensed
> by TI from Imagination Tech, apparently under some sort of NDA that
> prevents TI from publishing the details of this hardware. TI's only allowed
> to release a binary driver, that iwould require  creating its own
> infrastructure to work on BBB, and there's not enough interest in keeping
> up that work. What people would be interested in would be an open source
> driver, but IT and TI will not release information required for that, so
> there is no progress.
>
> If you are interested in changing that, you could try to convince TI/IT to
> release information, and/or reverse engineer their driver.
>
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