Eric Iverson wrote:
>I assumed that since the 11!:3xxx OpenGL rendering was double buffered 
> that it was essentially to a pixel map and would not be any different 
> than what is done in the new cd support code.

This is going to depend on the underlying opengl drivers.

Reading
 http://www.opengl.org/resources/faq/technical/rasterization.htm
it looks like opengl should be doing a lot of this buffering work 
for you -- which means, on a high performance system, that the 
time consuming aspects of double buffering will be implemented 
with special hardware, and probably be outside the scope of the 
operating system.

Thanks,

-- 
Raul
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