Eric Iverson wrote: >I assumed that since the 11!:3xxx OpenGL rendering was double buffered > that it was essentially to a pixel map and would not be any different > than what is done in the new cd support code.
This is going to depend on the underlying opengl drivers. Reading http://www.opengl.org/resources/faq/technical/rasterization.htm it looks like opengl should be doing a lot of this buffering work for you -- which means, on a high performance system, that the time consuming aspects of double buffering will be implemented with special hardware, and probably be outside the scope of the operating system. Thanks, -- Raul ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
