Agreed. On my mundane system with simple video card I don't see a difference
in rendering performance. But Oleg does. I think Chris found the overall
window performance to be similar on his system. It could be that basic
systems are the same, medium systems show a difference, and advanced systems
are again the same.
----- Original Message -----
From: "Miller, Raul D" <[EMAIL PROTECTED]>
To: "Beta forum" <[email protected]>; "Beta forum" <[email protected]>
Sent: Wednesday, April 05, 2006 8:36 AM
Subject: RE: [Jbeta] 601 j beta for windows now available.
Eric Iverson wrote:
I assumed that since the 11!:3xxx OpenGL rendering was double buffered
that it was essentially to a pixel map and would not be any different
than what is done in the new cd support code.
This is going to depend on the underlying opengl drivers.
Reading
http://www.opengl.org/resources/faq/technical/rasterization.htm
it looks like opengl should be doing a lot of this buffering work
for you -- which means, on a high performance system, that the
time consuming aspects of double buffering will be implemented
with special hardware, and probably be outside the scope of the
operating system.
Thanks,
--
Raul
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