I see.
Is there an example of interfacing
MESA (non-offscreen) with JAWT?

--- "Miller, Raul D" <[EMAIL PROTECTED]> wrote:

> Oleg Kobchenko wrote:
> > Why diffent OpenGL library? Which one?
> 
> The "OS" in libOSMesa stands for "Off Screen".  The default
> implementation of opengl for linux is /usr/lib/libGL.so.  This 
> might be a pure software renderer, or it might be compiled to 
> support the hardware rendering features of some specific card.
> 
> Also, a person might have alternate opengl implementations
> installed under some other name.  The /usr/lib/libOSMesa.so
> example is a good example of an alternate name, but other
> alternate names are also possible.
> 
> > The blting bottleneck is resolved by not blting,
> > that is painting directly to the hardware.
> > As I understand MESA by default paints to
> > hardware, not off-screen buffer.
> 
> See also:
> 
> http://www.mesa3d.org/install.html
> 
> -- 
> Raul


__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

Reply via email to