I see. Is there an example of interfacing MESA (non-offscreen) with JAWT? --- "Miller, Raul D" <[EMAIL PROTECTED]> wrote:
> Oleg Kobchenko wrote: > > Why diffent OpenGL library? Which one? > > The "OS" in libOSMesa stands for "Off Screen". The default > implementation of opengl for linux is /usr/lib/libGL.so. This > might be a pure software renderer, or it might be compiled to > support the hardware rendering features of some specific card. > > Also, a person might have alternate opengl implementations > installed under some other name. The /usr/lib/libOSMesa.so > example is a good example of an alternate name, but other > alternate names are also possible. > > > The blting bottleneck is resolved by not blting, > > that is painting directly to the hardware. > > As I understand MESA by default paints to > > hardware, not off-screen buffer. > > See also: > > http://www.mesa3d.org/install.html > > -- > Raul __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
