Reading about OpenGL performance, there is a threshhold
when memory thrashing (swapping) starts, I think
they mean between GPU on-board memory and computer RAM.

Also there is a limit on reasonable amount of
vertices, poligons and quality complexity.

Lorenz has 4000 spheres, each is 10x10=100 verices,
that is half a million verticies with normales
and lighting -- isn't that natural to expect
a performance impact?



--- "Miller, Raul D" <[EMAIL PROTECTED]> wrote:

> Brian Schott wrote:
> > [various mac specific issues]
> 
> One of these days, I'm going to borrow a mac and install
> J on it.  Thanks for pointing at some of the issues I 
> should investigate.
> 
> > Thanks for showing this can be done. Btw, I was still
> > somewhat disappointed in the slowness of the refresh with
> > the glCallList. It was not that much better than without,
> > don't you agree?
> 
> That's what I saw, too.
> 
> I'm wondering if off-screen rendering tends to mean no hardware
> acceleration for that rendering.  I've not run tests to determine
> whether this is the case for the system I'm testing on.
> 
> But the rendering times I saw were way too high to be accounted
> for as the time required to transfer an 400x300 pixel image 
> to a rendering context.
> 
> -- 
> Raul
> 
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
> 


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