If so, top tier support for the particulr card using the ABI for OpenGL may
be able to tell you whih ibrary entrypoint is the cruxm, which can then be
replaced with a custom routine, if you really need it.
Normally with a high end cardm the rutines should automatically kck in.

If possible ty a step forward to ultimate Beta, then a step back to earlier
cversions of the car ddriver and any ABI in the graphics area (OpenGL, J,
etc.) you can get to;
se if any combination gets a higher rate out of the card; because you may
uncover a valid driver/ABI library bug causing a failure of one specific
routine with a fallback to a generic running at a much slower rate.

On 5/1/06, Miller, Raul D <[EMAIL PROTECTED]> wrote:

bill lam wrote:
> Does opengl use GPU automatically, or some driver linkage
> or initialisation is needed to tell opengl to use hardware
> acceleration?

It should be automatic -- it's an API designed to drive
hardware.

It's possible that some implementations of off screen rendering
do not use the GPU.  (This would mean that some systems benefit
from hardware acceleration with off-screen rendering while others
do not, even though both contain hardware which could support
that rendering.)

That said, until someone finds a solution, there isn't much
benefit in trying to describe that solution.

--
Raul

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