Oleg Kobchenko
> How is glwindoworg supposed to work?
> In the snippet below it just ignores repainting
> 3/4 of the control.
>   glwindoworg -:W,H  NB. also  - -:W,H
>   gllines 10 10,10 100,100 100

According to the gl2_commands documentation:

 glwindoworg x y ; changes origin: that is, x and y are 
 automatically added to subsequent command coordinates

>From that, I expect that with glwindoworg -:W,H
you would need to use negative values in gllines to
repaint the other 3/4 of the control, and I 
expect that with glwindoworg - -:W,H you would need
to use larger coordinate values in gllines to repaint
the other 3/4 of the control.

-- 
Raul 
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