+1 I'm aware that this appears to be one of the complaints often levelled against Blender's rigging system, namely the lack of any facilities to enable quick reuse of 'presets' or 'prebuilt' rig components.
There was a comment I was going to make about this, but I seem to have forgotten what it was... On Sun, Dec 6, 2009 at 11:47 AM, Campbell Barton <[email protected]>wrote: > Was thinking it would be good to have armature presets like > meshes/nurbs/curves in the add menu- these can be defined in python > and work like the mesh menu (Torus is a script in 2.5). > This would mean people can make their own presets. there is a function > in rigify that saves armatures to be loaded back into blender which > can be made into an operator too for users to access. > > This will also be good for any meta-rigging systems where you can add > a pre-tagged armature which can have its proportions edited before > generating iks/drivers/constraints. > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
