Between bone heat and the more advanced sides of bone sketching I don't see that being a big problem. The docs for it might be though. I did not even know it existed until I found this really great vid. http://www.youtube.com/watch?v=n8U0TJUJxrE
On Sun, Dec 6, 2009 at 11:14 AM, Joshua Leung <[email protected]> wrote: > +1 > > I'm aware that this appears to be one of the complaints often levelled > against Blender's rigging system, namely the lack of any facilities to > enable quick reuse of 'presets' or 'prebuilt' rig components. > > There was a comment I was going to make about this, but I seem to have > forgotten what it was... > > On Sun, Dec 6, 2009 at 11:47 AM, Campbell Barton <[email protected]>wrote: > >> Was thinking it would be good to have armature presets like >> meshes/nurbs/curves in the add menu- these can be defined in python >> and work like the mesh menu (Torus is a script in 2.5). >> This would mean people can make their own presets. there is a function >> in rigify that saves armatures to be loaded back into blender which >> can be made into an operator too for users to access. >> >> This will also be good for any meta-rigging systems where you can add >> a pre-tagged armature which can have its proportions edited before >> generating iks/drivers/constraints. >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Douglas E Knapp Why do we live? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
