On 09/12/2009, at 5:15 PM, Mats Holmberg wrote: > In certain cases yes, eg when you use one 3d-view. But if you split > your view in two, then you will have two narrow views instead. Two > views fit much better in a horizontal layout on a 16:9 monitor. Just > one example.
You could say similar things in reverse about splitting the 3d View horizontally. The issues about horizontal layouts have already been discussed and dealt with previously, I suggest reading/watching William's PDFs and presentations for some of them. The fact is that forcing panels to square shapes was a major cause of problems in the UI in the past, not to mention trouble with dynamic content. I've mentioned in similar discussions before, detailed proposals for making horizontal layouts work in blender are more than welcome, but nobody's provided any concrete designs so far that really stand up, under the requirements such as: * Should be *simple* and easy for non-designer coders to use and maintain, with minimal effort (this disagrees with ideas of making two completely custom layouts for horz and vert) * Should be elegantly expandable, so that when new features are added or new options appear (eg. modifiers, constraints, whatever comes next) the whole UI isn't rearranged, which ruins muscle memory. (this disagrees with designs that push panels back and forth, jumping to different columns). * Should make good use of available space * Should be clear, organised and quick and easy to find something if you don't already know where it is cheers, Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
