Hi All, My first goal in this post was mainly to get some tricks to get the old font back by myself... perharps it's not the time, but i won't give up ;)
Talking about the new UI layout is probably to late, but the problem is for me more deeper than placing buttons or pannels. Currently, the UI state is floating between two (incompatibles) concepts : -The original 1.5 blender came with a very inovative an elegant kind of layout, that alowed us to display in the same time 2 differents data views (3D+UV e.g.) and a complete, compact -hozitontal- area for props and tools. http://dwarf.free.fr/blender2.5/ui_issues/2.4concept.jpg That was very productive, but hard to expand/maintain -The new UI concept comes with an other approach: 1 big view + 1 or more vertical bars for tools and props, like this: http://dwarf.free.fr/blender2.5/ui_issues/2.5design.jpg Unfortunately, in most 3D works, you frequently need to have 2 views (3D + UV...). So, the new concept can lead to this: http://dwarf.free.fr/blender2.5/ui_issues/2.5overlap.jpg Or worst : here are some more examples. I made screenshots of UI layouts that comes from a file made by the Durian team (http://storage.cessen.com/perm_links/2009/durian/sintel_rig_01.blend) http://dwarf.free.fr/blender2.5/ui_issues/01.png http://dwarf.free.fr/blender2.5/ui_issues/02.png http://dwarf.free.fr/blender2.5/ui_issues/03.png and this one http://dwarf.free.fr/blender2.5/ui_issues/04.png i don't know how it is possible to make long and productive working sessions with such layouts. The opinion of the Durian tream on this subject would be great. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
