--- On Wed, 12/9/09, [email protected] <[email protected]> wrote: > My first goal in this post was mainly > to get some tricks to get the old font > back by myself... perharps it's not the > time, but i won't give up ;)
Diego already said he would look into it. > Unfortunately, in most 3D works, you frequently > need to have 2 views (3D + UV...). So, the new concept can > lead to this: > http://dwarf.free.fr/blender2.5/ui_issues/2.5overlap.jpg There's no incentive in Blender to use overlapping windows. 2.5 supports multi window setups mainly for dual (or more) screen layouts (and non rectangular layouts). > i don't know how it is possible to make long and > productive working sessions with such layouts. They use higher resolution 16:9 screens. It's obvious that layouts used at higher resolution will look bad at lower ones and at a different aspect ratio. In future release, we can probably have a choice of default file on first run to choose between 4:3 screens and 16:9 screens (instead of design defaults for 16:9 only). Martin __________________________________________________________________ Make your browsing faster, safer, and easier with the new Internet Explorer® 8. Optimized for Yahoo! Get it Now for Free! at http://downloads.yahoo.com/ca/internetexplorer/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
